In the Middle of Nowhere / In development
A quiet house.
Peculiar company.
A strange, cozy 3D mystery about an anxious dog, a sleeping pet rock, and the visitors who turn up at the door.
Meet the household ↓
Pip is home. A quiet evening would be nice.
Small house.
Bigger questions.
Pip doesn’t have all the answers. Peb is probably asleep. Together, they have a house full of mysteries to untangle.

An anxious peach dog. Worried, observant, and willing to help anyway.
Visitors come and go.
Questions stay.
A few faces from the stories in development.

The Rain Merchant
A cloud in a cracked umbrella.

The Borrowed Shadow
A coat with somebody else's silhouette.

The Last Broadcast
Something is calling through the static.
A small world
full of odd places.
Explore the rooms and places beyond the porch.
Every lead takes you a little further.

Cottage & porch
A familiar room. An unfamiliar knock.
Set the rain gauge.
Four buckets: the second holds twice the first. The first holds two drops. The third is one less than the second. The last bucket is empty.
A short website preview. Your game progress is separate.A very opinionated machine.
A cottage, an attic, and several structural decisions made with enthusiasm instead of a ruler. The ladder goes downstairs. Mind the living occupants; I've already counted the dust.
A conversation excerpt from the game.
Collect clues.
Connect the strange.
Visit the areas, record evidence in your journal, and piece together numerical dials, deduction sequences and linked switchboards. Return to the cottage with a few more answers—and perhaps a new question.
Explore all five games ↗